
This makes the decision of what parts to use on your mech one of the most important. You still feel the weight of you mech when piloting. I could fly around, press fire, and not have to worry about actually playing the game.Ĭontrols are still as responsive as they were in the February demo. More often than not, I wasn’t paying attention to the action on screen. And apart from the occasional mercenary encounters, it gets repetitive fast. You accept a mission from one of the various corporate factions, go to the location, kill all the little enemy robots, possibly fight another mercenary, then go home and collect your paycheck. It’s at its best when it’s imitating a different franchise Monster Hunter.ĭaemon X Machina’s single player gameplay, while containing complex controls, is relatively simple. See, Daemon X Machina isn’t at its best when it’s trying to be Armoured Core. That behind the pretty visuals and bombastic soundtrack is nothing but a heartless, nostalgia fuelled machine. But under the hood it feels like something is missing.


And with Kenichiro Tsukuda, producer of the first few entries in the Armoured Core franchise, at the helm, it’s a feat the game almost achieves. The game desperately wants to be a spiritual successor to FromSoftware’s Armoured Core series. Daemon X Machina is the newest action-packed mech game to land on the Nintendo Switch.
